Not all video games are evil…
Play one of these educational games and have fun too!

PowerUp The Game

Players: 1+ (up to 6 per mission and 50 per planet)

Resolution: 1024×768

Developed by: IBM in partnership with TryScience/New York Hall of Science

http://powerupthegame.org/

Food-Force

The Free Rice web vocabulary phenomenon that has captured the imagination of millions of people around the world has now turned its attention to an exciting range of new games encompassing art, maths, language and chemistry. Check it out!

http://food-force.com/

Global Warming Interactive

CO2FX is a web based multi-user educational game which explores the relationship of global warming to economic, political and science policy decisions. The game is driven by a systems dynamics model and is presented in a user friendly interface intended for the high school user.

http://globalwarminginteractive.com/

ADVENTURE ECOLOGY

UNDERTAKES EXPEDITIONS TO SOME OF THE WORLD’S MOST DANGEROUS, EXCITING AND ENVIRONMENTALLY CHALLENGED REGIONS.

IT IS OUR AIM TO CREATE STORIES THAT INFORM, QUESTION, CHALLENGE AND GENERATE DEBATE.

http://www.adventureecology.com/

Gluc. Change the world!

http://www.gluc.com/

  • Choose your unique Glufie angel.
  • Choose a child for your Glufie to sponsor:
    -a good cause to help a developing country
    -or, a green child to help earth
  • Find other Glufies online to play against and earn glucs, the currency of life.
  • Recycle your glucs to send your child real money and support!
  • Save a child’s life, help our planet, and have fun while doing so 🙂

Fit or Fat? Live or Die? You Decide.

FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. The game’s goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations. Existing approaches to nutrition advocacy fail to communicate the aggregate effect of everyday health practices. It’s one thing to explain that daily exercise and nutrition are important, but people, young and old, have a very hard time wrapping their heads around outcomes five, 10, 50 years away.

You can choose starting weights and health conditions, including predispositions towards ailments like diabetes, heart disease, or food allergies. You’ll have to construct menus and recipes, decide what to eat and what to avoid, exercise (or not), and run a restaurant business to serve the members of your community.

FATWORLD comes with numerous foods, recipes, and meal plans, or players can create their own from the foods in their pantry or their imaginations.